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Project title

Usage of motion capture techniques to enhance non-realistic animation 

Time of implementation

01.03. - 30.09.2018 

Involved countries and institutions

1. Lithuania, Vilnius Gediminas Technical University (VGTU)

2. Germany, Academy of Media Arts of Cologne (KHM)

3. Portugal, Faculty of Arts of the University of Lisbon (FBAUL) 

Aim(s) of the project

The prospective event will for the large part fall into the (A) category, although there will be a strong educational and academic element (B) present.

a) The main intent of the project is to conduct a series of investigative research workshops exploring a possibility of novel usage of traditional recording techniques in animation and VR such as motion capture and 3D scanning, reaching beyond representative modes of the hardware and attempting new aesthetical articulations and new visual semantics. 

With an accelerating technical advancement, the field of animation is facing a growing problem of artistic appropriation. Part of the problem is highly sophisticated technical nature of number of high end devices and programmes, requiring a deep learning curve and rendering novice and sometimes intermediate animator incapable to reap benefits of technical progress. Another problem is unlike traditional or “analogue” animation tools, digital instruments and procedures have a tendency to narrow down the unorthodox and creative usage of these techniques. A majority of digital techniques nowadays are catering to hyper-realist modes of representation, a path which unfortunately is becoming aesthetically exhausted. It is very important for animation and European Media sector find new and creative ways of utilizing digital techniques. 

b) Besides the workshops and lectures for the students in VGTU and KHM, there is also foreseen an open lecture for VGTU academic and research audience to introduce results of the project and also promote possibilities given by Baltisch-Deutsches Hochschulkontor. 

Target group

Direct: Animation professionals and animation students (40).

Indirect: Professionals and students in such fields as visual effects, media production, multimedia technologies and creative industries (450). 

Main activities of the project and venue(s) where the project activities will be carried out:

1. April 2018 Vilnius Gediminas Technical University. Research into magnetic motion capture and laser 3D scanning. This event will focus on the field recordings and data-clean-up. Specifically on the technical efficiency of recorded data and aesthetic and representative limitations of scanning and recording tools. The key aspect of this investigation is finding the emotionally effective response to recordings of hyper-realistic movement and space. Phenomenon known as “uncanny valley” which is a main impingement on realistic representation of the human and which has up to date been not effectively resolved is a subject of this research. Besides investigation and prototype modelling, the participating teachers will conduct lectures on the relevant subjects.

2. June 2018 Kunsthochschule für Medien Köln. This second part of the project will focus on the artistic usage of the recordings, interpretation of findings and modulation of semantic differences aimed at tangible and sustainable (predictable and repeatable) audience response. Participants will explore novel ways of appropriation of the technical data.

3. September 2018. During September 2018 the project is expected to be concluded. As a final part of the project we anticipate to gather and analyze all the materials and publish a brochure which will allow us to disseminate and present our findings to larger academic and non-academic audiences.  

Public events in the frame of the project

April 9

Linkmenu premises of the Vilnius Gediminas Technical University, Lithuania




June 11

Academy of Media Arts of Cologne, Germany



June 13-20

Academy of Media Arts of Cologne, Germany

Workshop and lectures on topic "Creative Usage of Digital Data"


September-October 2018—the project will be rounded up with a publication of investigative brochure highlighting the course of events of the project and main findings. This publication will be a key aspect of dissemination and promotion strategy.